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Virtual Reality as a new media requires a genuine and specific formal language. »staging strategies« is a project in virtual space. The research on basic parameters for the design of a Virtual Reality has thus been constituting for our work.
The basic element of a virtual world is dynamic information. Events, data. Everything is floating and moving. How do you visualize this in three dimensional space? Which sensual experiences are elementary to a Virtual Reality?
Dataworlds lack gravity: there is no Up and Down, no ground, no horizon. One move and everything is changing. What has been above is now to my right. How can I find my way in a Virtual Reality?
To investigate these questions »staging strategies« focusses on the design of an abstract Virtual Reality written in VRML 2.0.