|
|
|
|
|
start |
|
|
|
a language for virtual reality requires media adequate concepts
|
|
stage
|
|
|
|
wireframe topography
|
|
|
|
|
objects: navigation - event representation
|
|
|
|
event: information in VR has five basic categories of event
|
|
strategies
|
|
|
|
staging strategies consists of various parallel universes:
the spaces of event
|
|
|
|
|
the events on stage are represented by objects
|
|
|
|
form generator: each object is generated in correlation to its function
|
|
stills
|
|
|
|
impressions from the basic model in which the concert of event will be staged
|